Advanced Roleplaying Guide by Stevenw9

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Contents

News

October 6th, 2007

I'll be bringing this guide up at a meeting between some guilds about role-playing. Hopefully, this guide will become an asset in the role-playing of Raveholdt. :) Should that happen, i'm pretty sure a set of forums will be created to do this with as well as an official place for the rules that are used with participating groups, with a shadow copy here. This is mainly to ensure no 'false edits' are used.

Stevenw9

Introduction

This guide is not official in any way, please keep this in mind. It is instead, a resource for people to use. For now this guide is completely by me until I find enough people who support it to become an active part of its development. This guide will then be community based.

The Rules

General

Along with this guide are several resources it builds off of such as the World of Warcraft In-Game Policies as well as the Basic Roleplaying Guide.


Permanent Death

Permanent death must be mutually decided between the attacker and the victim. If it is not agreed then no permanent death can happen. This does not mean the person doesn't die, rather it means they can come back in some form or another.


Death in General

When dealing with someones death in roleplay, it can be decided in one of three ways.

1. Duel, the winner choses if the victim dies or not.

2. Both can mutually decide who will die. Each person must clearly state their decision.

3. /roll (Your level here without brackets or spaces)-100

Sometimes there can be others who can interfere with someones death. When this happens, either use option #3 with each interference or option #1 with all the people involved going against the death to see if their first actions are effective. If they are not, the death happens.


The Environment

Do not ignore your environment. People can hide within bushes, around trees, behind walls and utilize other useful objects in variant ways. Also know that guards will not just sit back and let you attack people, they would move after the attackers and place them in a holding center of sorts. This is a balancing technique so that one person cannot take over an entire city, it's just unrealistic even to the games mechanics.

Council

These are the people that are part of this guides core development.

Duath Othar (Stevenw9)

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